Allure or Wall-walk: passage
behind the parapet of a castle wall.
Apse: circular or polygonal
end of a tower or chapel.
Arcading: rows of arches supported
on columns, free-standing or attached to a wall (blind arcade.)
Arrow Loop: A narrow vertical
slit cut into a wall through which arrows could be fire from inside.
Ashlar: blocks of smooth,
squared stone of any kind.
Bailey or Ward: courtyard
within the walls of the castle.
Ballista: engine resembling
a crossbow, used in hurling missiles or large arrow.
Barbican: an outwork or forward
extension of a castle gateway.
Barrel vault: semicircular
roof of stone & timber.
Bartizan: overhanging corner
turret.
Bastion: a small tower at
the end of a curtain wall or in the middle of the outside wall.
Battlement: a narrow wall
built along the outer edge of the wall walk to protect soldiers against
attack.
Belfry: tall, movable wooden
tower on wheels, used Buttery: room for the service of beverages.
Concentric: having two sets
of walls, one inside the other.
Crenelation: a notched battlement
made up of alternate crenels (openings) and merlon (square sawteeth.)
Cross-wall: an internal dividing
wall in a great tower.
Curtain wall: a castle wall
enclosing a courtyard.
Cut: assault tower.
Corbel: stone bracket projecting
from a wall or corner to support a beam.
Donjon: the inner stronghold
(keep) of a castle.
Drawbridge: a wooden bridge
leading to a gateway, capable of being raised or lowered.
Drum Tower: a round tower
built into a wall.
Dungeon: the jail, usually
found in one of the towers.
Enceinte: an enclosing wall,
usually exterior, of a fortified place.
Embrasure: the low segment
of the altering high and low segments of a battlement.
Escalade: scaling of a castle
wall.
Finial: a slender piece of
stone used to decorate the tops of the merlons.
Forebuilding: a projection
in front of a keep or donjon, containing the stairs to the main entrance.
Garderobe: latrine. The indoor
bathroom.
Gate House: the complex of
towers, bridges, and barriers built to protect each entrance through a castle
or town wall.
Hall: principle living quarters
of a medieval castle or house.
Hoarding: covered wooden gallery
affixed to the top of the outside of a tower or curtain to defend the castle.
Inner Ward or Inner Bailey:
open area in the center of a castle.
Keep: the inner stronghold
of the castle.
Loophole: slit in wall for
light, air, or shooting through.
Machicolation: a projection
in the battlements of a wall with openings through which missiles could
be dropped on besiegers.
Mangonel: stone:throwing machine
worked by torsion, used as a siege weapon against castles.
Merlon: part of a battlement,
the square "sawtooth" between crenels.
Meurtriere: arrow loop, slit
in battlement or wall to permit firing of arrows or for observation.
Moat: a deep trench usually
filled with water that surrounded a castle.
Motte: an earthwork mound
on which a castle was built.
Murder Holes: a section between
the main gate and a inner portcullis where arrows, rocks, and hot oil could
be dropped from the roof though holes.
Oilette: a round opening at
the base of a loophole.
Oriel or Oriel Window: projecting
room on an upper floor, later an upper-floor bay window.
Oubliette: a dungeon reached
by a trap door.
Palisade: a sturdy wooden
fence built to enclose a site until a permanent stone wall could be constructed.
Parapet: protective wall at
the top of a fortification, around the outer side of the wall walk.
Portcullis: vertical sliding
wooden grille shod with iron suspended in front of a gateway, let down to
protect the gate.
Postern Gate: secondary gate
or door in the rear of the castle.
Putlog Hole: a hole intentionally
left in the surface of a wall for insertion of a horizontal pole.
Ram: battering ram used for
knocking down gates & doors.
Revet: face with a layer of
stone, stone slabs etc., for more strength. Some earth mottes were revetted
with stone.
Sapping: undermining, as of
a castle wall.
Screens: wooden partition
at the kitchen end of a hall, protecting a passage leading to the buttery,
pantry, and kitchen. Solar: originally a room above ground level,
but commonly applied to the great chamber or a private sitting room off
the great hall.
Trebuchet: war engine developed
in the Middle Ages employing counterpoise.
Turning Bridge: a drawbridge
that pivoted in the middle.
Turret: a small tower rising
above and resting on one of the main towers, usually used as a look out
point.
Wall Walk: the area along
the tops of the walls from which soldiers could defend the castle.
Ward: courtyard or bailey.
Copyright© 1998 Joshua Moran